Thought to be stamped out by the mageocracy of Saren, this ancient order of mage hunter’s teachings have begun resurfacing.

Base attack bonus +6
Skills: Spellcraft (6 ranks) or knowledge arcana (6 ranks)
Feats: Iron will OR lightning Reflexes OR Great Fortitude.
1: +0 +0 +2 +2 Well prepared, Favored enemy: Mage
2: +1 +0 +3 +3 Disruptive chant
3: +2 +1 +3 +3 Bonus Feat: Disruptive, Evasion
4: +3 +1 +4 +4 Bonus feat: Spellbreaker
5: +3 +1 +4 +4 Spell resistance
6: +4 +2 +5 +5 Specialized Hunter
7: +5 +2 +5 +5 Improved evasion
8: +6 +2 +6 +6 Interrupt
9: +6 +3 +6 +6 Shout Down
10: +7 +3 +7 +7 Spell Bane

Well Prepared – At 1st level, an arcanomach adds 1 point of Intelligence bonus (if any) per arcanomach class level as a competence bonus to her saving throws versus arcane spells. If an arcanomach is caught flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus.
Favored Enemy: Mage – An arcanomach gains a +2 competence bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against any creature with levels in an arcane casting class. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. This ability functions like a ranger’s favored enemy class feature.
Disruptive Chant – At 2nd level, the arcanomach learns how to disrupt arcane spellcasters with a chant. he can use this ability for 2 + int mod rounds a day, plus 2 more for each arcanomach level beyond 2. While chanting, anyone attempting to cast an arcane spell within 30 ft of the arcanomach must make a concentration check, DC 15 + level in arcanomach. In addition, any Use magic device check’s dc increases by 2.

Disruptive chant has an audible component, the targets must be able to hear the arcanomach for the chant to have any effect. Deaf arcane casters are immune to disruptive chant.

Disruptive chant can be started as a standard action, but can be maintained as a free action. At 4th level, it can be started as a move action. At 6th, it can be started as a swift action. At 8th level, Anyone who can hear the chant is effected by it.

Note: This ability affects all arcane casters in range, enemy and ally alike. Also, while using disruptive chant, the arcanomach cannot cast spells that require a verbal component
Disruptive – At 3rd level, the arcanomach gains the feat disruptive, even if she does not meet the normal prerequisites.
Evasion – At 3rd level or higher, an arcanomach can avoid damage from many area-effect attacks. If an arcanomach makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if an arcanomach is wearing light armor or no armor. A helpless arcanomach does not gain the benefit of evasion.
Spellbreaker – At 4th level, arcanomachs gain the feat spellbreaker, even if she does not meet the normal prerequisites.
Spell resistance – At level 5, an arcanomach gains spell resistance equal 11 + her level.
Specialized hunter – At level 6, an arcanomach gains insight into a specific school of magic. Choose one magic school (abjuration, conjuration, enchantment, divination, evocation, necromancy, transmutation, or illusion). Any time an arcanomach recieves a saving throw vs a spell of the chosen school, she can instead roll twice and take the better result. She also gains a +4 dodge bonus to her armor class vs any spells of the chosen school that require an attack roll. In addition, her bonus from favored enemy: mage increases to +4.
Improved evasion – At 7th level, an arcanomach’s evasion ability improves. She still takes no damage on a successful Reflex saving throw against attacks, but henceforth she takes only half damage on a failed save. A helpless arcanomach does not gain the benefit of improved evasion.
Interrupt – At 8th level, once per day, an arcanomach may make an attack of opportunity against an arcane spellcaster she threatens, even if they are casting defensively. At level 10, this ability can be used twice per day.
Shout down – At 9th level, whenever an arcane spellcaster attempts to cast a spell while under the effect of an arcanomach’s disruptive chant, the arcanomach, as an immediate action, may make a spell craft check equal to 15 + the spells level. If successful, the arcanomach can sacrifice a number of rounds of disruptive chant equal to the spell’s level times two. If she does, then that spell is countered as though the arcanomach successfully cast dispel magic against it.
Spell Bane – At 10th level, the arcanomach has perfected methods of foiling her chosen enemy. The arcanomach becomes immune to any spell of her chosen school that allows spell resistance. In addition, her favored enemy bonus from this class increases to +6.


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